Showing posts with label Kenzo287. Show all posts
Showing posts with label Kenzo287. Show all posts

Wii Review: Wii Fit

Monday, June 16, 2008


Review by: Kenzo287

Wii Fit is Nintendo's first game to use a brand new accessory, the Wii Balance Board. First things first though: Is the balance board worth the 90 dollar price tag? Like most Nintendo branded hardware it is well put together and very solid and very stable. It runs off of 4 AA batteries and is is easy to sync to a Wii as the Wiimote. Under the battery cover is a red sync button exactly the same as the one of the Wiimote, and after that you only need to tap the power button on the bottom side of the board. The trouble is that you can only sync one balance board to one Wii at a time. This means with titles such as We Ski can only let one person use the board at once. This further increases the ever growing need for proper online support in games such as We Ski.



But this isn't bundled with We Ski. This board comes with Wii Fit. As soon as you boot up Wii Fit you create your profile using your Mii that you create from the Mii Channel. You enter your height, and the year you were born and the game will measure your BMI (Body Mass Index) as well as measure your weight. But picky moms fear not, the game hides your weight unless you click the in game button to show it. After that you complete several balance games and are given your Wii Fit age. This is essentially how old your body is. The closer your Wii Fit age is to your actual age the better. After your body test you get into the bulk of the game: Training. Training is split up into four categories: Yoga, Strength, Aerobics, and Balance Games. Yoga is a series of stretches and poses designed to encourage proper breathing and sometimes increased metabolism. The strength exercises include push ups and squats and help your body gain extra strength and these are exercises that you can do anywhere and don't necessarily require the board. Aerobics are used to get that heart pumping and these exercises are exceptionally good for your body. You will break a sweat with these exercises. The balance games are fun mini games that are just basic tech demos for the balance board hardware. That's not to say you won't enjoy them because you will.



The graphics in the game are incredibly simplistic but fit in with other titles like Wii Play and Wii Sports and the Mii Channel. A wide variety of colors are used, the most prominent of which being green. There's not much else to say about the graphics. They're what you expect, but nothing mind blowing. The sound is pretty mediocre being a simple soundtrack. The male and female trainers who guide you through yoga and strength exercises are voiced well and easily guide you through all the steps of each exercise. There really isn't much else to say about it.

You will want to play this over and over again to maintain a steady workout. Though admittedly it's not enough to just play Wii Fit, you have to control your diet and all the other stuff so those expecting a miracle game will be disappointed, though it is a good start.

On the down side of Wii Fit there is some occasional trouble is picking up on your body when playing on carpet. But this is usually resolved by removing and extra rugs you have under the board and a basic layer of carpet won't affect the game too much.

I want to pay special attention to the Wii Fit Channel, an optional channel that requires 106 blocks for install. Using it you can preform the body test but when you choose the training option you will be asked to insert the Wii Fit disc. This is more than a simple way to do a quick check up on yourself, this is the ability to start a game up and then have the game load certain things as you already play. This could be used in future games to cut down on load times. Shortening load times by installing files onto a hard drive is something that Sony's PS3 has been doing but this actually starts up the game and boots up the rest while you play. A little more research into this and load times will forever be a thing of the past. Never thought a simple Wii Channel could be such a big deal did you?



All in all the balance board alone is worth the 90 bucks and provides a fun and refreshing experience and further shows that the Wii is capable of providing brand new experiences years after release. Although the balance board is much less revolutionary than the wiimote which is why you will not feel the same euphoria experienced when you played your first frame of bowling in Wii Sports but a little work on the software side and the Wii Balance Board will be the next standard controller for Wii and will prove much more successful that the short lived Wii Zapper.

Wii Ware Review: Pop

Sunday, June 8, 2008

Pop
Genre: Puzzle

Review by: Kenzo287

When it was first announced that Nintendo would soon allow developers to release stand alone Wii titles through the Wii Shop Channel in the form of the WiiWare service the first company to jump on board was Nnooo. The Australian based developer had this title ready months ago and it has been polished to a fine sheen. The concept is simple. Pop bubbles underwater. In fact forget the underwater part if you want, it is only implied. While you may think seven dollars is a little much for a game about popping bubbles keep in mind that for ten you can buy that N64 cartridge that's sitting in your closet collecting dust.

The game's graphics feature no flaws or glitches of any kind, mostly thanks to the lack of actual objects in the game. There are a wide variety of bubbles that show up in several different colors as you progress through the game. The backgrounds are also well done and are a smooth ocean gradient that changes colors as the game proceeds.

The sound is one of the best things about Pop, yet it is also one of the most disappointing. The ambient music is the constant theme. Everywhere you go in the game you hear some form of ambient music with a beat to it. It all works magically and is not in the least bit out of place. The music is also perfectly slowed down when the game slows down and picks up the pace when needed. The disappointing thing about the audio selection is when I went into the audio menu through the options menu. For some strange reason I though that this would be a game that would support a custom soundtrack off of the SD card slot similar to Excite Truck. I was saddened deeply when I found two volume meters which were thankfully turned to the maximum already.

There is online leader boards but I have yet to find a way to access them without going through and playing a game till the very end which can take upwards of 20 minutes plus at a time. There are two game modes that feature the leader boards. The first is Normal mode that is your basic get the high score type of game. Then is advanced in which you need to reach an insanely high score and at the time of posting there were only two people on that list, both of which being members of the development team. There is also a Chill mode in which you pop bubbles to your heart's delight. You won't be playing this mode too often as it is boring and provides no point to it.

All in all this is a good first stab at simple but fun games on WiiWare. The game is priced maybe two bucks too high but seven dollars is still a reasonable price to pay for a quirky fun game. Add in four player vs mode and this is a game that you could play for hours at a time.
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Graphics: [7/10]
Sound: [7.5/10]
Gameplay: [8/10]

Overall: 7.5

By Kenzo287

Wii Ware Review: Final Fantasy Crystal Chronicles: My Life as King

Final Fantasy Crystal Chronicles: My Life as King
Genre: City-building Simulation

Review by: Kenzo287

My question to you is did you ever wonder what it would be like to be a young King? To be able to build your kingdom as you see fit? If you said yes then you have a winner with Final Fantasy Crystal Chronicles: My Life As A King. The game is actually heavily story oriented. You are the son of King Epitav, the founder of a Kingdom that you and your half Clavat half Selkie Chancellor Chime and your Lility guard Hugh Yurg come across. After the events of the first game the deadly Miasma has cleared and the creatures that were born from it have become organized as if they were an army. After discovering your father's lost kingdom you gain a mysterious power called Architek. With it you can build houses and other building out of thin air. The gameplay takes place during the day where you wake up and issue behests, or quests, to your adventures, or soldiers, and then you walk around and tend to the needs of every person in your kingdom. Around sunset though you are forcibly required by Chime to retire for the night.

Here's where the gripes begin. When first starting off with your settlement the day is excessively long and you can get done pretty much everything you need to. But soon you'll find yourself running around as fast as possible to get everything done. Although you can extend this time limit by making your villagers happier you would have to spend most of the day making them happy in the first place to get to stay up at night and while the alternate nighttime music and calming look of the kingdom at night are nice rewards for your effort you are not going to get much done this way.

Then the music. Oh the music. There are less tracks in this game than the fingers on your hand. There is about 5 different songs in the whole game. Which as far as they go they're alright. The theme that plays during the actual gameplay is repetitive and annoying after the first couple of in game days. It is memorable though and most like will be engraved into your head.

Now when Crystal Chronicles first appeared on the GameCube the graphics were pretty good. Definitely far from the greatest but we couldn't complain...then. Now however we can complain and I WILL complain. The graphics are good in the extent that it is a launch title for WiiWare and I can't expect mind blowing graphics right off the gate but maybe we could have some facial expression. Like Crystal Chronicles before it, My Life As A King features characters who are smiles all the time. Even when the Dark Lord is about to destroy you both you and your subjects are smiling like the price of oil dropped to 12 cents a barrel. This is really annoying especially in some of the more serious moments of the story. The only exceptions to this rule is Hugh Yurg and all of the Yukes in the game who all have helmets with face plating so you never really know what they look like. But overall the graphics are good enough that you can tell what everything is but they are a small improvement if any at all to the original Crystal Chronicles on the GameCube.

Similar to Super Smash Bros. Brawl you can use one of four types of controllers. First up is the Wiimote by itself. Holding it like a TV remote you move with the D Pad, summon Chime with either the - button or by shaking the Wiimote. The sensor can sometimes get in the way if you forget about it. The A button let's you communicate with people but only if they have a bubble over their head which usually expresses their mood. Holding the B trigger will set the camera directly behind the King and then moving the D Pad while holding it will allow you to rotate the camera. The benefit to using the nunchuck is that all the controls remain the same except you use the analog stick to move and rotate the camera with the D Pad on the Wiimote. The Classic Controller and the GameCube controller are also supported with the L button replacing the B trigger of the Wiimote and the Y button taking the place of the shaking motion. I personally found the nunchuck to give the best experience with the GameCube and Classic Controllers to be next in line followed closely by the Wiimote which is actually pretty good in this game.

Later on in the game you will gain larger houses and shops and training facilities for you adventures who can be one of four jobs. The jobs are warrior, the default class, thief, whose skills can be used to find shortcuts to explore dungeons easier, white mage, who uses holy spells to heal and protect, and the black mage, who uses arcane magics to harm and destroy. Every morning you issue a behest to your adventures and have them explore a dungeon in order to find the location of the dungeon's boss. The next day after fully exploring a dungeon your adventurers can fight the boss. Whoever dealt the final blow will be awarded a medal of your choice the next day. This is a system that I found enjoyable and easy to use as I focused on the building of my kingdom.

Unfortunately all of the fun in building you kingdom is lost when you start to get it to grow only to have the frame rate go down and the lag go up. It becomes ridiculous at some points. With dozens of people running aroud if you want to build a house you have to summon Chime whose animation take roughly five seconds to complete with the lag, you the have to wait for the three second lag on the speech bubble. Moving your selection in the menus take a little longer than necessary and then the whole game slows down during the dramatic building animation. That is why I will not give this game higher than an 8. It is because at some points it is barely playable and is far more trouble than it's worth. These experiences are frequent but they aren't as bad as the lag one would get trying to play a FPS online through a dial up connection. While the lag take some away from the experience it does not kill it completely. The lag is over in a couple of seconds and you will then rush to the next thing on your agenda.

One revolutionary thing about this game is the inclusion of the Pay to Play function. This is downloadable content that is optional. Among these are an alternate costume for your King and one for Chime, dungeon packs which if you install will allow you to level up more to take down his royal pain in the butt the Dark Lord that much sooner, and housing for the other races of the Crystal Chronicles series although they are limited to only five houses of each. While Pay to Play is a little late to the game, games like My Life As A King and the upcoming Samba De Amigo for Wii will show off what Wii can do with DLC. Now if only we had more storage. Speaking of which there is a serious problem with not only this but all WiiWare games being so large that you will have to delete channels in order to make room for them.

Overall you can't go wrong with My Life As A King. It is deserving of the Crystal Chronicles name and will hopefully give us some insight into the upcoming Crystal Bearers. Don't let the 7.0 confuse you. this is worth every penny DLC and all. Download it you won't be disappointed.
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Story: [8.5/10]
Graphics: [7/10]
Sound: [7/10]
Gameplay: [8/10]
Controls: [8/10]

Overall: 7.7

By Kenzo287