Super Paper Mario Walkthrough: Chapter 2- Gloam Valley through Merlee's Mansion

Wednesday, June 18, 2008

By Nintendogirl_21 of It's-a-Mario

Chapter 2-1: Bogging to Merlee’s


Use Peach for the time being and I’ll let you know when to switch to Mario. Head right and float over the water. Jump to the second brick block and float across more water. As Mario, flip and hit the block with two arrows (called a dimensional block) to make blocks appear in 2D as well as 3D. Jump to the green platform, then jump across more to a pipe and take it down. Defeat all the enemies to reveal a chest with a key. Exit, drop down and take the locked door. Head right past the first door to a pipe. Don’t take it, but jump on it, then float as Peach to the blocks at right. Use the transporter, then float to a pipe at far left. Take it into the background (again) and cross the gaps to a ! switch. Hit it, then come back into the foreground, and head through the new door. Use the block’s Mega Star to (all right!) smash things all the way to the next door, save, and head through it. Jump to the first two blocks, flip, and hit the dimensional block, then jump to the green platform from it. Follow it right and jump off the end. Head right and through the pipe. Use Tippi to reveal an ! switch, but not permanently, so memorize its spot and hit it. Enter the new pipe. Defeat the Growmeba (if it clones, use Thoreau to grab a clone and throw it at the real one). Open the chest to earn a new pixl, Boomer. Answer his questions with any option, then jump over the chest and use Boomer to bomb the wall crack. Flip and head through it, then open the chest for a Watchitt card. Head back through the pipes to the outside and right onto the blocks. Use Boomer to bomb the sand blocks, then jump towards the door but not through it. Jump across more and enter the last door in the row. Head left and flip for more sand blocks. Bomb them, then drop through the hole. Hit the switch, drop through the next hole, then head through the door. Jump down two doors and enter, then bomb more blocks, drop through another hole, and go through the door. Jump to the far left gold door and head through. Head right, flip, and drop through the hole. Grab the Swooper and Shlurp cards from the chests, then jump out and hit the star block to finish.

Chapter 2-2: Tricks, Treats, Traps

Flip immediately if you want coins behind the bush, then head all the way right to a block. Jump above it to reveal a ladder and climb up to the blocks. Use Peach to float to the roof of the building and open the chest for a Stop Watch. Flip as Mario and walk off the building to a ledge and open the chest for a Cursya card. Jump off and head through the building. Flip and jump over the Gnip enemies, then flip at the top of the stairs and head through the door behind the curtain (don’t pay any attention to the man behind it, however). Save, talk to the maid if you want, then head right and up the stairs through the last door. Head right all the way and hit the switch. Just as the spikes crush you, flip and dodge them, jumping on top. They retract and carry you up. Head left and use a platform to jump up to another. Bomb the sand blocks with Boomer, then flip, bomb again, and then flip again. Jump to the platform and open the chest for a key. Drop down to the floor below, then exit and save. Flip and unlock the door. Watch a funny little cinema as the Gnip breaks free and tries to eat the maid (or is she?). Head through the door, then hit the star block to finish off the level.

Chapter 2-3: Breaking the Bank

Head right, then hit the item block to break a precious vase (doofuses!). Use the block to jump to the right platform. As Peach, float to the left platform, then flip as Mario and walk through the wall (no kidding). Open the chest to earn a new pixl, Slim, who lets you turn papery. The fun never ends with Mario. Head back through the wall and, as Peach, float across. Flip as Mario and use Boomer to bomb the sand blocks. Open the chest for a Boo card. Head through the opening back and jump to the platforms. Walk left all the way and flip through the wall. Hit the sand block and climb the ladder that appears. Use Slim to pass the electric barriers by standing still as they pass by your ultra-thin body. At the door, use a keypad and (okay, cheater) enter the numerical code 41262816. Open the vault and (major pay day!) collect a million rubees (another Zelda reference perhaps to their currency, rupees?). Head all the way back down to where you broke the vase, then right and through the door. Save, then talk to the girl. Say you’ll pay off the damages. Yikes, she exploded! Jump over the desk, flip and use Slim to go through the bars. Hit the star block to finish.

Chapter 2-4: The Basement of Face-Off

Flip and head behind the stairs for a mushroom, then head right, save, and enter the far right door. This is a maze involving choosing the right doors. Head through the top right door twice in a row, ignore the laser-shooting eyeball (you can’t beat it), then head left and flip, using the dimensional blocks to reach the platform. Say no to all questions, no matter how ridiculous, then enter the door behind Mimi (jump off the green part of the spider to pass her). Walk right and use Slim to slide through the floor crack. Take the door, then head right, flip, use the item blocks, then jump off them to the door and through. Use the blocks to reach the right door and head through. Flip and hit the dimensional blocks to reach the upper left door and head through. Use Tippi to reveal stairs, then enter the door. Take a Super Shroom, then save. Head through the women’s bathroom and open the doors to find Merlee on the can. Must’ve been a bad visit for a fly to be attracted. Ask any questions in the cheesy game show format, then choose the Merlee with the fly buzzing around her, then you’ll fight Mimi. Her attacks are fairly easy, just dodge her rupee attacks. As Peach, press D-down to shield yourself from the raining rupees. Use Thoreau to grab a rubee and toss it at her, then jump on her constantly. Rinse and rubee (I mean repeat) as she moves faster to disable her six spider legs. Now for a side quest with Luigi. Head left through the door, then keep going left through every first door you come to finish. Guess it’s the end of the road for Luigi. Another mysterious conversation ensues, naming the couple as Blumiere and Timpani. Hmmm…

Epilogue

Back at Flipside, take the down elevator and save. Flip and head through the gate from earlier and down the hidden path at right. Follow it, then go right and down the pipe. Head lef until you find a pipe blocked by…blocks. Bomb them (with Boomer, of course), then take it down. Head right to a wall, then flip and use Slim to head through the wall (skinny). Place the Pure Heart in the pillar you find. Rest at the inn if needed, save, then head up to the Tower and through the third door to the Bitlands.


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