Super Paper Mario Walkthrough: Chapter 6- Sammer's Kingdom

Saturday, June 21, 2008

By Nintendogirl_21 of It's-a-Mario

Chapter 6-1: Sammer Guy Showdown

This entire chapter is devoted to fighting a series of Sammer Guys, much like Glitzville in TTYD. Use Bowser and Barry to fight throughout. Head right and through the door, then fight the guys in the next 20 rooms. There's not much to it...just use Barry's forcefield, dodge their moves, and use Bowser's fiery breath attack as well. Obviously, don't jump on any spikey-headed guys. #18 is somewhat tough (reminds me of Jinx in SMRPG). # 19 makes a very funny refernce to SMB! After # 20, the Void becomes too much and Count Bleck makes an experience (don't you love it when he refers to himself in the third person?). Head right through five more gates without having to fight and hit the star block at the end. As for the other 72 Sammer Guys, come back here after finishing Chapter 8 and see my Side Quests page to participate in the Sammer Guy Tournament/Duel of 100.

Chapter 6-2: The End of a World

As Peach with Thoreau at hand, open the chest to fight Mimi. Use Peach's umbrella (press C-pad down) to shield yourself from her rubee attacks. Use Thoreau to grab and throw rupees at Mimi to beat her. Head through the next few gates without fighting to # 30 and you'll return to Flipside. Unfortunately, the Sammer's place will be obliterated. Ouch. That's harsh. Rest in the inn and stock up on items if needed, then head back through the sixth door atop the tower.

Chapter 6-3: ???

This is not really Chapter 6-3, but oh well, that's the best I can do to not make myself dizzy trying to explain it. Use Carrie for the looooooong ride across the white plains of Sammer Kingdom until Tippi stops you. It's Mr. L, that greasy, greasy man. Time to fight Brobot L-Type, a reconditioned Brobot model. Use Peach in this battle as her umbrella shields you from his projectile attacks and stay away from the mouth that will try to suck you in. Use Boomer to bomb the bot (he he he...so many b's). You got a Pure Heart (sort of) and Mr. L is demolished but good. Sayonara! After the battle, you're back in Flipside. Rest and save, then visit Merlon. Unfortunately, your pals and Pixls are gone, so Mario's riding solo for a while in the Underwhere (he he he...I made you say underwear). So this is the place Mario goes at Game Over. Now you know. Head right, use the fountain to refill your HP (another Zelda reference to healing fountains) and save again, then take the door. A heart-shaped thing insults Mario's handsomeness. How rude! Go right, flip, then right again and over the spikes. Jump another gap, then go left, over those spikes, and over another gap to the end. Use the dimensional block (hit it in 3D, then flip to 2D) to reach a Super Shroom Shake, then take the door. Head right over the river (swim or use Carrie to cross, no sense paying the guy with the boat). Take the next door and head right to talk to the witch lady, Queen Jaydes. Agree to find this Luvbi person to receive a key. A man in green, eh? Who could that be? *wink wink*. Go back left and sink in the river, avoiding the hands. Flip to find a hole and drop through, then head through the locked door. Swim right past the pipe and push the block over the edge. Swim down and pull the lever to drain the water, then jump up right. Hit the sand blocks, then go back and pull the lever again. Swim right to a dead end, then flip and head down the new path. Swim across to another block and flip to get behind it. Push it off the edge, then swim down and pull that lever (deja vu). Jump back left and down the pit, then flip and take a new passage. Go down the pipe to collect coins, then exit back, and take the door. Drop off the ledge and flip, then head down to find a Dry Bones card in a chest. Jump carefully to the waterfalls, then to a ledge to meet up with Luigi (another cute "hi" from Mario). As Luigi, you can hold C-pad down, then release to perform a Super Jump. He can jump extra high, so use him to reach the door at far left and take it back. Flip as Mario to head back through the wall opening, then use the lever to swim left, flip again, then continue left out the door. Swim up out of the river and left out the door. Flip as Mario and head left all the way back. If you want, go back through the left door to heal and save, then jump to the very tall pipe at left, then jump from there to the right ledge (they should call him Air Luigi!). Jump to the fourth pipe and take it down into the background. Head left and through the next pipe further into the background, then right and through that pipe. Defeat the Gigabite enemy to get a Peach (3) card, then return back through the pipes. Enter the door at right, flip, and go ahead to find that heart-shaped Nimbi. Say "Luvbi" to get her to return home. Drop down and head right over the river, then all the way right back to the witch lady for a happy reunion where you'll get the Pure Heart all fixed, and return to Flipside. Your Pixls are back, yay! Take the pipe to Flopside and go right, taking the far right pipe that you opened up earlier. Go left and use Luigi to jump the wall (FYI, that's the Flopside Pit of 100 Trials pipe inside the structure, it can't be opened up until you finish the Flipside one). Flip as Mario atop the structure and take the new path. Drop off at right, then drop down the first gap, and walk down to collect the Barry card. Spring back out and flip, then head behind the pipe and hit the ! switch to blast out a wall. Go through it and get the Power Plus from the big chest. Use it now to increase your attack power by 1 (like leveling up, only instantly). Flip and take the pipe you passed to reach Outskirts B1. Head left and use Luigi to Super Jump over the wall. Place the Pure Heart in the Heart Pillar to reveal the seventh door atop the tower. Before taking the door, you can complete the rest of the secrets of Flipside & Flopside (except the Pit of 100 Trials). Flip and take the path through the window, then up to the chest for the Piccolo card. Head back out the path and right, then use Cudge to hammer the yellow block. Take the pipe at right, then head left and take the pipe back to the second floor. Flip and use the hidden path to the other side of the gates of Flopside. Head right in 2D to find a pipe overhead. Use Tippi to reveal a ledge under it, then jump up and use the pipe. Jump to the ledge at right and use Tippi to reaveal individual blocks going up and left all the way around and right to a chest with Cooking Disk W. Drop off at left and use Piccolo at the brown block in front of an elevator button and collect the Nolrem card. That's it for Flopside (minus the Pit of 100 Trials). Use the Return Pipe to reach the tower. Now for the rest of Flipside's secrets. Take the down elevator three times to reach B1. If you want, enter the arcade and show your Golden Card to the robot TV thing to unlock the Hammer Whacker game. Outside the shop, flip and collect The Interned card from the chest. Drop into the waterhole and swim right to find another Itty Bits shop. Take the down elevator to B2 and flip, then take the new path to find Welderberg. Pay him 100 coins to build the last pipe unit. Head right and use Luigi to jump atop the block structure. Hit the ! switch to open the entrance to Flipside's Pit of 100 Trials. I recommend not attempting that until after finishing Chapter 8. Hang tight, I'll remind you. Atop the structure, flip as Mario and take the new bath to Outskirts B2. Flip and drop off right, then hit another ! switch behind the pipe to blow yet another wall. Follow the path right to the HP Plus in the big chest. Use it now to level up automatically (HP increases by 5). Use the pipe you passed earlier, then head left and flip to take a hidden path between the windows. Collect The Interchet's card, then head back out and through the left pipe. Go right and drop through the second gap. Collect two cards from the chests, Merlon and Merluvlee. Spring back up and take the pipe at right. Head left and flip to pass back into Flipside's hidden area (other side of the gates). Head left and use Boomer to bomb the blocks in front of the pipe, then take it. Jump to the ledge at left and use Tippi to reveal a series of individual blocks (not as complicated as before) leading to Cooking Disk R. Jump off right and use Piccolo at the block with his likeness on it. Collect the Merlee card and you're done! Rest, stock up on items, save, then take the seventh door atop the tower to the Underwhere. He he he...you said it again!


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