By Nintendogirl_21 of It's-a-Mario
This is the most fun I had with this game! Located in the first basement level of Flipside. Look for a flashy coffee shop and flip once inside, then take the pipe. Talk to The Interned to exchange coins for game tokens. Here’s a currency list:
1 token = 3 coins
5 tokens = 15 coins
10 tokens = 30 coins
50 tokens = 150 coins
Every 10 000 points nets you a single token returned. And the games are:
Forget Me Not (20 rounds)
Cost: 10 tokens
Basics: Flip panels by pointing the Wiimote and pressing A. Match two panels for a pair. Clear all panels to move up a round. Mess up three times in a single round and it's game over. Random cards hold Mushrooms, which clears one X (mess-up) and Stars, which briefly flips the cards over.
Strategies: Just keep track of each symbol on the card on the first flip-over. Basically, it’s the card game Memory. Sometimes the cards get flipped around, so pay attention. When you get a Star, memorize the cards! I try to memorize 2-3 pairs at once, then hope for a Star!
Mansion Patrol (10 rounds)
Cost: 10 tokens
Basics: Point the Wiimote and fire lasers at the Boos with A. They will gather at increasingly faster paces, so act fast before they move close and “boo” you. You start with three lives. Mess up them all and it's game over.
Strategies: Basically a shooting gallery. Hope your thumb doesn’t get blistered. The white Boos are slower than the Dark Boos, so hit the Dark ones first. If you hit several Boos in a row without missing, you get more points. Also, look for a Boo carrying a Toad and zap that Boo to free him, earning you more points, and either a Mushroom (for an extra life) or a Star (for a temporarily snazzier weapon that zaps ghosts without pressing A). Shoot the Atomic Boo for more points (he's slower, so make sure to zap the Boos around them).
Tilt Island (20 rounds)
Cost: 10 tokens
Basics: Tip the Wiimote to dodge enemies and grab the items as Mario balances himself on a tipsy teeter-totter. Tip Mario too far off the ledge and you lose a life. Get hit three times and it’s game over.
Strategies: Flowers allow you to spin and nab enemies; Stars zap all enemies and give you more points; Mushrooms give you an extra life. Keep collecting dessert items (Peachy Peach, Parfait, Ice Cream) to move up a round.
Hammer Whacker
Cost: 20 tokens, must have Gold Card- to collect the Gold Card, flip in the Flopside coffee shop and open the chest
Basics: Swing the Wiimote downwards when a big shell approaches Mario to boot it back and hit the Koopa. Shells can come up to 5 at once. Hit them with good timing, the closer they are to Mario without getting the hit, the more points you get. Three hits against you and it’s game over. There are 100 rounds total.
Strategies: Keep track of the number of shells coming at you and let them get as close to Mario as possible to earn more points.
Super Paper Mario Walkthrough: Arcade
Saturday, June 21, 2008Posted by Pikaboo at 7:10 AM
Labels: nintendogirl_21, walkthroughs
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