By Nintendogirl_21 of It's-a-Mario
Despite not being as plentiful as they were in previous Paper Mario games, you may find these activities fulfilling to your side quest palate.
Tiptron
After finishing Chapter 8, even though Tippi is gone, you can replace her using technology. With a hefty 999 coins in your bank, head to Chapter 3-4 and visit Francis. Talk to him to buy Tiptron. She is a robot butterfly that is basically an exact clone of Tippi.
Pit of 100 Trials
That's right, it's back and revamped. There are two located in this game, one in Flipside, the other in Flopside. Naturally, the first one is easier than the second. You don’t need anything specific to start, but it’s best to be at least at level 14 in HP & attack power, and have a lot of healing items on hand.
Flipside
Where: In the basement level at right, use Luigi to super jump and reach a switch. If you flip here, you’ll find that pipe-making guy. Pay 100 coins to build a pipe from the second floor (appears at left in the main district of Flipside).
Basics: The goal is to defeat random enemies in 5 minutes to uncover a key and use it to continue to the next floor. You may get lucky and find the key on the first enemy you beat...or you may die of frustration finding it in the hands of the very last enemy in the room. Every tenth level holds a chest with a rare card and the option to exit back to Flipside. The final reward is Dashell, a new Pixl. Here’s a rewards chart:
10th Floor- Card # 288- Tippi
20th Floor- Card # 299- Thoreau
30th Floor- Card # 230- Boomer
40th Floor- Card # 231- Slim
50th Floor- Card # 232- Thudley
60th Floor- Card # 233- Carrie
70th Floor- Card # 234- Fleep
80th Floor- Card # 235- Cudge
90th Floor- Card # 236- Dottie
100th Floor- Dashell- fight Wracktail using Luigi, hop on the back and super jump on the antenna
Flopside
Where: Automatically opens when Flipside is finished.
Basics: You need to have finished Flipside’s Pit first. Should be at least at level 35 in HP & attack power. Very, very tough pit. The goals are the same as before and you’ll get a rare card on every tenth floor as usual. To add insult to injury, you get NOTHING for beating the pit the first time around. You must go through it a second time (grrr) to win a stash of rare cards, including the Mario card, which gives you the ability to turn 3D with no time limit. Here’s a rewards chart:
10th Floor- Card # 238- Dashell
20th Floor- Card # 241- Goombario
30th Floor- Card # 242- Kooper
40th Floor- Card # 234- Bombette
50th Floor- Card # 244- Parakarry
60th Floor- Card # 245- Bow
70th Floor- Card # 246- Watt
80th Floor- Card # 247- Sushie
90th Floor- Card # 248- Lakilester
100th Floor- must do over first time; second time, defeat Dark Luigi (use Bowser and Barry), Dark Peach (same), Dark Bowser (same), and Dark Mario (same)
Sammer Guy Tournament, Duel of 100
I guess the Sammers were able to survive and rebuild. After finishing Chapter 8, you can compete in a tournament that is basically an extension of the fights you completed in Chapter 6. It’s best for you to be at least level 25 of HP & attack power. To start, enter chapter 6 through the doors atop Flipside Tower to begin. Use Bowser and Barry often and obviously don’t jump on their heads if spiked. Some Sammer Guys can also flip between 2D and 3D, so blast them with fire when they appear. You win 7 rare Catch Cards.
Super Paper Mario Walkthrough: Side Quests
Saturday, June 21, 2008Posted by Pikaboo at 7:06 AM
Labels: nintendogirl_21, walkthroughs
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment