Super Paper Mario Walkthrough: Chapter 4- Outer Space through the Whoa Zone

Wednesday, June 18, 2008

By Nintendogirl_21 of It's-a-Mario

Chapter 4-1: Into Outer Space

This chapter is a downright dirty marketing ploy for the upcoming Super Mario Galaxy for Wii, I just know it. Well, it wouldn’t be the first time a game promotes other products. Use Barry as your Pixl and float down right. Look for the “SOS” symbols and, at a sparkly spot, use Tippi to unveil a ship. Now you’ll use Squirps, a tiny squid creature, to defeat upcoming enemies. Press and hold A for energy ball attacks, or press 2 for a barrage attack. Press A now as prompted to use a block hole, then head right to save, then head back to a rock. Flip there and get a Foton card behind it. Save again, then take the black hole. Head right and enter another hole (any one), then head right again and through the rightmost hole. Head right and flip to nab a Catch Card SP, then head back left, and through the leftmost hole. Head right to a hole with a pipe in the background (it’s titled leftways on a distant rock). Flip here and take the hole behind the rock, then through the pipe. Flip to grab extra coins, then head back through the hole and go all the way right to the star block.

Chapter 4-2: A Paper Emergency

Head right and knock on the bathroom door. Ah, that kind of emergency, eh? Head right and over the gap, then on the overhead blocks for a Mushroom. Head right, go up a platform and flip to head through a passage of coins. Flip and head up the stairs to find a rock with a lightning bolt. Head right some more and down the hole. Flip to find an Ultra Shroom Shake. Great find! Head back up and right to a stack of blocks. Bomb them, then take the door. Save, then jump right, flip, and use Slim to pass the crack. Jump up left and hit the ! switch, then jump right onto a new platform and head through the green door further right. Use Tippi to reveal an item block, then hit it for a Mushroom and head back out the door. Outside, flip and take the new path. Jump up by the door and left to a pipe above. Inside flip for more coins, then exit back and right past the door. Fall down the hole and flip, then jump through the block structure, through the door at the end. Hit the upper block for a Super Shroom and a Mega Star in another block to smash the level. Enter the door at the end, and jump on top of the pipe. Take the green door and talk to the guy inside. Say no until he offers you the Ancient Clue for 10 coins. Head back all the way back left to the bathroom stall, saving along the way. Give the guy in the stall the Ancient Clue (in a blatant reference to Majora’s Mask…P-p-paper, please!) to earn a new Pixl named Fleep. Another Pixl named for his ability….who knew? Head right to that rock with the lightning bolt and use Fleep to flip the bolt for a key. Head left and down through the locked door. Try multiple jumps on the Fuzzies to possibly get a Life Shroom or random item. Hit the star block to finish.

Chapter 4-3: The Gates of Space

He he he…Squirps farted! Destroy the blocks for a Shooting Star and get a Super Shroom from the item block. Head right to the red X and use Fleep to flip it. Squeeze Squirps in the hole and take the door that appears. Head right and use Fleep to flip another red X. Twist Squirps in a hole, leaving another empty. Now he’s hungry. Read the sign for a clue. Go right, save, then take the hole. Go down left and through the blue hole. Collect the coins, then go back through the hole and up to the far right corner. Behind the enemies and block formations is a blue hole in an “L” shaped block formation. Take it, then go right and into the shop. With the 100 coins you should have on you, buy the Golden Choco-Bar. Head back out and through the blue hole, then head back left. Find Squirps and give him the chocolate bar (lucky squid). Take the door and hit the star block at right to finish up.

Chapter 4-4: The Mysterious Mr. L

Welcome to the Whoa Zone, a contortionist’s dream come true. Head right, save, then take the door. Head right, get the Happy Flower and Mushroom from the item blocks, then jump to the right platform. Flip, then enter the door high up. Go left and float as Peach across the gap and take the door. Use Barry to deflect the enemy’s projectile attack, then take the key. Head back through the door and cross the gap, flip, then take the door ahead. Go down and take the next door. Head right, flip, and take the stairs up. Head left and through the locked door to…walk on the ceiling. Now you’ll defy gravity by walking on walls and ceilings better than Fred Astaire. For fun, jump and check out how you move. Head right and through the next door. Head up and use Peach to float across two gaps and through the next door you land by. Head downstairs right and flip, then drop through the gap behind the stairs. Hit a new block (I’ll call it an arrow block) to flip onto the ceiling, then head right, and through the door. Head right and use Peach to cross another gap, then flip as Mario and enter the door. Head right, open the chest for a key, then head back through the door (remember to flip to see the door). Head left over the gap and back through another door. At left, hit the arrow block while upside-down, then flip and jump back up the stairs and through the door on the left. Head down and through the first door you see. Head down and through the next door. Good, my dizziness is fading…Flip and enter the pipe. Crap, back again. Grab the coins, then exit back through the pipe. Head right and through the locked door. Hit the arrow block, get over the wall, then hit another block to flip back. Use Tippi to reveal a door, then enter it. Head right and hit a new block that will really flip your wig, then go up and hit yet another block. Skip the door and hit the block again, then head down and through the door below. Head down and through another door, then head right for some Mushrooms, then take the door. Head left, open the chest for a key, then go back right and through the door. Go back left, through the door again, then up and through the door. Head down, hit another switcheroo block, then hit it again. Go up and hit the next block, then take the door. Use another block, save, then head through the locked door for the next boss fight. Let’s call this battle Luigi’s Revenge. Notice the backwards L on his cap. Use Barry to attack when he tries to jump on you and jump on him when he tries to recover HP. Not too shabby…now the Luigi Fan Club reunites with Brobot. You know, ‘cause Luigi always says “bro”? Forget it…Enjoy the awesome new kind of “Space Race”. Dodge its laser and missile attacks and move back when its mouth tries to suck you in. Use Squirps continually to deal damage and collect candy bars (in space, no less!) for varied effects: blue (invincible), yellow (speed), red (more power), green (missile attack), purple (doubles power). I predict increased fandom of NASA from this fight alone. After that’s that, take the door with Squirps to receive a new Pure Heart from the mommy statue. Back in Flipside, Tippi will unfortunately collapse and is now resting at Merlon’s. Save, and now for a new area. You thought Flipside was cool? Watch this. With 300 coins saved (go back through levels for more if needed), take the down elevator and go right to a wall crack. Bomb it, then flip to enter a new area. Go left and use Fleep on the window between two buildings. Hit a block, then flip and take the bridge through the door to the Mirror Hall. Hit each of the 8 blocks once, then flip and take the door. Flip once again and take the next bridge into Flopside. Go left and flip. Take the hole, then go right and take the up elevator. Go left and talk to Nolrem, the backwards equivalent of Merlon. Save at left, then flip and head forward to the guy in the very back named Welderberg. Pay him 300 coins to create a pipe that allows you to access Flopside from Flipside. Cool. You may find him around again from time to time to make more pipes available. Go right and use the up elevator, then head right and place the heart in the Heart Pillar. Rest, stock up if needed, then save and go up to the Tower where you’ll reunite with Tippi. Head through the fifth door to Cragnon Land. Please remember not to hurt the innocent Cragnons, or you lose points.


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