Super Paper Mario Walkthrough: Chapter 5- Cragnon Land

Wednesday, June 18, 2008

By Nintendogirl_21 of It's-a-Mario

Chapter 5-1: Downtown of Crag

Okay, what cruel jokester put the door in mid-air?!? After a short cinema, head outside and defeat the Floro Sapien enemies. Chase them over the bridge and save, then head through the door. Go right and through the second pipe. Defeat the enemies here and open the chest for a Bowser (2) card. Exit back through the pipe, then go left over the mountain. Jump down on the other side and flip to collect a Moon Cleft card from the chest. Head back up the mountain and, as Peach, float across the gap, then jump down to a series of blocks. Hit them in order left, right, middle, then take the pipe. Chase the enemies to the right and defeat the Muth enemies in the way. Now for a more complicated block puzzle. Hit the blocks in order: middle, right, Left 2x, right, middle, right, left, right 2x, middle, right 2x, left, middle 2x, left 3x, right, left 3x, and finally middle 2x. Whew. If you happen to mess up, just start the pattern over again from the beginning to automatically reset the blocks. Take the pipe, then head right behind the wall and through another pipe, then hit the star block.

Chapter 5-2: Pixls, Tablets, and Crag

Head right and flip behind the second pipe for Primordial Fruit. Swim to the bottom of the watery area and open the chest for a Water Tablet. Flip for coins, then jump out to dry land. Head through the door at right and go left to stand under a door. Bomb the blocks, then hit the ! switch, and take the door. Go right and at the lightning bolt, use Fleep to flip it, then hit that switch. Flip and head forward to the item blocks, then take the left hidden path down. Go right and use Bowser to breath fire on the stone to make a Fire Tablet. Head back through the hidden path, then through the door on the left. Head all the way right to save, then go back to the blocks before the door. Hop on them, then jump to the hidden blocks for Mushrooms, and take the door. Head right and over the gap for a rematch with O’Chunks. Hey, where you been, my man? The best strategy is to use Bowser and Barry’s forcefield attack when O’Chunks tries to hit you with blocks or spins at you. Avoid his jump and grab/throw attacks. After the fight, you can flip and use a Catch Card SP on the rare Amazy Dayzee. Head right and flip, then walk around the Yoshi statue in a circle once to reveal the Stone Tablet. Jump on the statue’s tail, then its head, and take the tablet. Head through the left door, save, then go left to a yellow block. Climb the mountain at left, then jump up to reveal a block with a ladder. Climb it to the top, then get off, flip, and jump above. Place the tablets you’ve collected in the order Stone, Water, Fire. Enter whatever response you want to earn a new Pixl, Cudge. He’s basically a pixilated hammer. Cool! Use him on the yellow block, then take the pipe. Use Peach to float over the gap to a ledge, then flip to collect a Stone Buzzy card. Jump down and hit the star block to finish.

Chapter 5-3: A Crag in the Dark

Head right and on the blocks to get the Super Shroom. Head right to meet Flint Cragley, a TV director. You need to find two members of his TV crew to continue. Take the pipe at right, jump down, and head right to save. Jump down and bomb the cracks in the floor. Take the new pipe and get some coins, then exit back and head right into the rightmost pipe. Head right again and take the first door. Jump into the mine cart to begin a fun ride. Unfortunately, this isn’t the traditional mine cart mini-game, so sit back and relax. For best view, flip to 3D when riding left to right and stay in 2D for the ride going right to left. Yes, you’ll return to it later. While riding, press and hold C-pad left to change tracks. At the end, take the door and cross the gap with Peach. Head right and down to find the microphone boom operator. Talk to him, then follow him left, upstairs, then hit the block for a ladder. Take the door back, then ride the cart again, and head out the door. Go right and, if you want, take the pipe right of the door and use Cudge to smash the yellow block and get a Shroom Shake (just flip and open the chest through the hole). Outside, use Cudge on the yellow block, then take the door, and ride that funky cart again. Take the door at the end, then head right and down, then flip to find a Spania card. Head up left to the door, then go right and onto the blocks. Bomb the wall on the first ledge, then head right and up to find the cameraman. Talk to him, then head back out the door and use the mine cart. Head left, flip past the wall, then take the last pipe at far left. Jump up and right to save. Head left and up the platforms, then take the pipe. Flint is reunited with his crew…and finds the key in his own pocket. What a crag! Go back down the pipe and down through the locked door. Ride the cart (is it ad nauseum yet?) and take the door at the end. Flip and use Cudge to hammer the block in the way, then hit the block for a Mega Star. Demonstrate its awesomeness, then head back a bit and flip to see a yellow block that only Cudge can destroy. Do that, then take the door, and hit the star block.

Chapter 5-4: The Menace of King Croacus

Head right, down the pit, left, then take the pipe, and save at left. Go right and down, then flip and down the hole. Use Thoreau to grab a Cragnon, then jump on the red button. Throw him, then take the pipe. Head left and through that pipe, then go right to a skull drawn on the wall. Use Fleep to flip it and collect a Cave Key. Go back through the last two pipes, flip and climb a ladder, then go right and through the locked door. Jump over the blocks to meet your newest Pixl, Dottie, who can shrink you, allowing you to access small doors and gaps. Cool. Use Dottie to shrink and take the mini-door behind you. Return to normal and head left to save, then take the white door. Shrink again and go left under the wall to get a Key Card. Use it on the pink slot to open the door. Get the Super Shroom, then go left, and through the pipe. Go down and use Thudley to pound the switch. Jump on the block quickly to avoid the Cragnons, then left for a Floro Cragnien card. Jump right all the way to the pipe and through for a re-rematch with O’Chunks. Not again…Use the same strategy as before with Bowser and Barry. Not very different from before. Use the plant as a party hat (you shrub, you) and take the pipe at right. Go back through the door, then through the door at right. Save, then jump up the blocks, and through that pipe. Shrink with Dottie and take the small pipe at right. Collect stuff, then exit back and go upstairs, then right and through the door. With the plant on your head, stand in the X-ray machine to pass, then head through the door. Flip and use Boomer to bomb the crack floor under the first picture to open a new tunnel. Through it, get the Ultra Shroom, then climb the ladder to the block at left and use Thoreau to activate the ! switch. Keep hitting it until it’s black, then climb up. Repeat this strategy for the next pictures, which should be black, grey, blue (no need to change that switch) and red. Under the last picture, look for a crack on the carpet, then save and take the door that appeared for a boss fight with King Croacus. Is it just me, or does the King look girlie? In the first phase, dodge the leaves and use Thoreau to throw them at the rose (especially when it’s open, revealing the King’s face). In the second phase, it sheds its leaves and floats around. Dodge the petals and throw them at him using Thoreau to win. After a teary, environmentalist interlude, you’ll return to Flipside with the Pure Heart. Take the down elevator and talk with Merlon, then head right all the way to the pipe to Flopside. Take it, flip, then head down the secret gate at left and down the path. Head left and use Cudge to hammer the big block. Take the new pipe, go right and flip at the sign between two pillars. Take another hidden path, and go left. Use Dottie to shrink and pass under the wall, then hammer the yellow block with Cudge. Step on the red switch to uncover the Heart Pillar, and place the Pure Heart. Before moving on, you can collect an optional Pixl, which will also help uncover a bunch of other things. This is the traditional trading side quest of Mario and Zelda games past. To collect the Pixl, find Merlee on the second floor of Flopside (look for the shop with a crystal ball sign) and talk to her by standing beside her (not across). Take the pipe to Flipside, and talk to Merluvlee in the same type shop, then head through the first door atop the tower and find Bestovius in Chapter 1-1. Talk to him, then use the Return Pipe and re-enter the door to Chapter 1-2. Find Watchitt’s house and talk to him to get Paper. Take the Return pipe and re-enter the same door AGAIN to Chapter 1-4. Navigate the level all the way to the end with the star block and talk to Merlumina (more like sleep during her blabbering) to receive the Autograph, then hit the star block to return to Flipside. Head back to Chapter 1-2 and give the Autograph to Watchitt for the You-Know-What (looks like a disc). Take that to Bestovius in Chapter 1-1 to get the Training Machine (looks like a Game Boy Advance—Bestovius must have the “advanced” Nintendo DS, LOL!). Take it to Merluvlee in Flipside to get the Crystal Ball and (FINALLY!) take that to Merlee back in Flopside to get a key. Go to Flopside and take the down elevator to the first floor. Flip and take the secret path left, then drop through the hole by the card shop and into the hidden area of Flopside (the other side of the gates). Head through the locked door and open the chest for the new Pixl, Piccolo. He’s a musical Pixl that will provide personal entertainment (he also unlocks things and changes sound effects). To start this little side venture for hidden goodies, use the Return Pipe to start at Flipside Tower. Take the down elevator to the second floor and use the pipe at right to get to Flopside. Take the down elevator to the first floor and enter the house left of this elevator. Flip in here to get the Cooking Disk Y from the table, then exit. Take the down elevator to B1 and head inside the coffee shop. Flip in here and head to the back hidden area to collect the Golden Card and Cooking Disk B. Now you can unlock a new arcade game in Flipside. Head back outside and flip to find a waterhole. Drop in, flip back to 2D and swim left and up into a new area. Here, you can buy Maps to find hidden treasures (see my Maps page for details) and an Itty Bits shop (see Shops page). Take the waterhole back and use the down elevator to reach B2. Flip and head down into a hidden area. Talk to Welderberg and pay another 100 coins for a shortcut pipe to Flopside (it’s next to the item shop). Use it now to become familiar with it, then use the Return Pipe to reach the tower. Head through the sixth door to enter Sammer’s Kingdom.


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